My name is Xianghao Xu, I'm a 4th year Ph.D student at Brown University. My research interests include Computer Graphics, Machine Learning and Computer Vision. I had several research experience at Adobe Research, Disney Research and Autodesk Research. Before becoming a phd Student, I was a Senior Software Engineer at Autodesk. Before that, I received my master degree from ETH Zurich (Swiss Federal Institute of Technology) and received my bachelor degree from Politecnico di Torino (Polytechnic University of Turin).


Implementation of several reinforcement learning algos( Deep Q learning, Double Deep Q, Policy Gradient) and Monte Carlo Tree Search, Alpha-Beta Pruning, Python

Implementation of Paper “Fast Patch-based Style Transfer of Arbitrary Style”, Python

2D fluid simulation. Our game had more than 1000 downloads on Google Play. Our game won the 1st place of the ETH 2014 game competition, nominated as one of the best game of 2014 Swiss game festival, nominated as one of the best Swiss software 2014, and elected as the representative ETH student project for India IIT exhibition.

Soft body simulation, rigid body physics, mass spring system, implicit Euler function, cloth self-collision system. C++ and OpenGL. Our project won the third place of ETH physical simulation competition (Jury was formed of professors from ETH computer science department).

Ray Tracing, Global Illumination using Photon Mapping, Subsurface Scattering, Physically BRDF (Anisotropic Lighting and Micro Facet Theory). C++ and openGL.My rendering project won 2nd place of ETH rendering competition 2013 (The Jury was formed of computer scientists and senior engineers from Pixar and Disney Research Zurich).